We are very proud to announce Excalibur v0.2.0! There are tons of awesome new features!
Check out the full release notes on GitHub!
Release notes summary
- Collision Map Implementation for building large static collidable levels
 - Support for redundant fallback sound sources for cross browser support
 - Particle Emitter Implementation
 - Trigger Implementation
 - Timer Implemenation
 - Camera Effects: zoom, shake
 - Polygon IDrawable
 - Alias ‘on’ and 'off’ for 'addEventListener’ and 'removeEventListener’
 - Optimized draw so only on screen elements are drawn
 - Support Scale in the x and y directions for actors
 - Added notion of collision grouping
 - New Events like 'enterviewport’, 'exitviewport’, and 'initialize’
 - Textures allow direct pixel manipulation
 - Static Logger improvements with ’.debug()’, ’.info()’, ’.warn()’ and ’.error()’
 - Added 
callMethod()action to actor - Added 
fade()action to actor - Added 
follow()andmeet()action to actor 
Installation options
- Install with NugGet: 
Install-Package Excalibur - Install with npm: 
npm install excalibur - Install with bower: 
bower install excalibur 
